#ifndef __EPSILON_3D__PIXEL_BUFFER_H__
#define __EPSILON_3D__PIXEL_BUFFER_H__

class e3dPixelBuffer
{
public:
  e3dPixelBuffer (void) {
    w   = 0;
    h   = 0;
    bpp = 0;

    data = NULL;
  }

  ~e3dPixelBuffer (void) {
    if (data != NULL) {
      delete [] data;
      data = NULL;
    }
  }

public:
//protected:
  int w;
  int h;
  int bpp;

  char* data;
};

#endif /* __EPSILON_3D__PIXEL_BUFFER_H__ */
